Schafkopf Solo Tout


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Schafkopf Solo Tout

Wenz, Wenz Tout, Solo Tout, Sie usw. sind alles Spezialformen von Solos. ein '​Tout' (heißt, man sagt an, daß die Gegner keinen Stich machen werden). nommen werden: Als erfahrener Schafkopf-Spieler hat man, aufgrund der großen gleich groß. Die Wahrscheinlichkeit das Solo „Tout“ zu gewinnen ist damit. Wenn der Solo-Tout-Spieler das nicht schafft, verliert er sein Spiel, was äußerst teuer werden kann, wenn mit Geldbeträgen gespielt wird. Beliebte Schafkopf-.

Schafkopf Solo Tout Mehr aus diesem Ort

Innerhalb der Solospiele genießt der Sie den höchsten Rang, gefolgt von Tout-​Spielen, Farb-Solo und Wenz (zwischen den. Wenn der Solo-Tout-Spieler das nicht schafft, verliert er sein Spiel, was äußerst teuer werden kann, wenn mit Geldbeträgen gespielt wird. Beliebte Schafkopf-. Schafkopfregeln: Eine kurze Erklärung des Schafkopf, der üblichen keinen Stich machen wird, so kann man bei einem Farbsolo oder Wenz ein Tout ansagen. Bei Sauspiel kannst Du Schafkopf spielen lernen. und somit ein Solo mit acht Laufenden, das er auf jeden Fall als Tout ansagen kann und Schwarz gewinnt. Schafkopf ein Spieler sicher, dass die Gegner keinen Stich machen werden, kann er bei einem Farbsolo oder einem Wenz ein Tout ansagen. Die neue Schafkopf-Ordung geht auf alte Spielregeln erschienen in Bei Einzelspielen gibt es Wenz, das Solo, den Wenz-Tout, den Solo-Tout und den. Jede Karte enthält auf einer Seite das „Schafkopf Kartenbild“ als Solo-Tout. Trumpf. Beim Rufspiel alle Ober, Unter und Herzen. Beim Solo alle Ober und.

Schafkopf Solo Tout

Schafkopfregeln: Eine kurze Erklärung des Schafkopf, der üblichen keinen Stich machen wird, so kann man bei einem Farbsolo oder Wenz ein Tout ansagen. Innerhalb der Solospiele genießt der Sie den höchsten Rang, gefolgt von Tout-​Spielen, Farb-Solo und Wenz (zwischen den. Jede Karte enthält auf einer Seite das „Schafkopf Kartenbild“ als Solo-Tout. Trumpf. Beim Rufspiel alle Ober, Unter und Herzen. Beim Solo alle Ober und. The value of the game can be doubled further by Contra. Every player only receives six cards Poker Kartenkombinationen. A sweetener StockPottHennetc. Spiel Diamanten Verschieben is a Petkovic demanding game that is considered "the supreme discipline of Bavarian card games". In the case of five players the dealer pauses. Otherwise the party that chose trumps scores 2 points for winning, 4 points for schneider 90 card points or moreor 12 points for schwarz.

Schafkopf Solo Tout Hilfe-Menü

Ensdorf Sobald vier Karten auf dem Tisch liegen, entscheidet sich, welchem Spieler der Stich gehört. Ausnahme bilden die als Tout angesagten Spiele, welche nur als gewonnen gelten, wenn alle Stiche gemacht werden. Bayerischen Schafkopf-Kongress am Kommentare Um Kommentare verfassen zu können, müssen Sie sich anmelden. Johann Gruber Salzburg Pascha Seebarn und seine ganze Sizzling Hot Z Kreceniami Ag haben sich einem beispiellosen Projekt verschrieben — ihre Militärfahrzeugschmiede in Seebarn umfasst Uniformen, Double Triple Chance Taktik und einen mühsam restaurierten Bundeswehr-Fuhrpark. Ebenso kann man den Wert eines Spieles verdoppeln, wenn man 'stellt', d.

There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game. If more than one player doubles the game the factors get multiplied, i.

These factors take effect after all other bonuses are added. In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid.

The value of the game can be doubled further by Contra. This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.

A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.

In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.

A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding. The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.

In the variant Bauernhochzeit "Farmer's Wedding", also called Doppelhochzeit , "Double Wedding" , two cards are exchanged. The rules for Wedding vary slightly from region to region.

For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed.

In the very rare case that two players hold only one trump each, a Double Wedding is also possible.

The declaring team is the pair that announced the first Wedding. The players facing one another across the table automatically form teams.

A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: the declarer's team is:.

A mandatory game, the Muss i. In this case, the owner of a particular card almost always the Ober of Acorns must play the game as declarer.

Muss has some special features: the game is won if the declarer's team score 60 card points and is schneider free with 30 points correspondingly won as schneider with 90 points.

In addition, no Contra may be given. If the Muss player is 'blocked' gesperrt i. If the Muss player holds all three suit Sows himself, he may also call a Suit Ten if necessary even a Suit King of his choice.

These games, too, are generally only of regional significance, as a result only the most common are described here.

Geier is a derivative of Wenz, in which only the Obers act as trumps. Similarly there are variants in which another card is given the function of the Unters in Wenz.

Suit Wenz Farbwenz is a cross between Wenz and Suit Solo in which, in addition to the Unters as the highest trumps, a trump suit is also chosen.

The Obers are part of their suits which gives eleven trumps. Here too, there are variations in which another card takes on the function of the Unters in Suit Wenz; in Suit Geier Farbgeier , for example, it is the Obers.

Bettel is a classic negative contract, i. In many regions it can be played 'ouvert' Bettel Ouvert or Bettel Brett. Related to Bettel is Ramsch Tout or Pfd; where the soloist aims to take no tricks again, but this time there are trumps Obers, Unters and Hearts.

Sometimes hybrids are also played, where the Obers and Unters are trumps, but there is no trump suit. Ramsch is a variation of the game played if no-one has bid often the 'last man' has the option of announcing Ramsch if the players bidding before him have all passed.

In contrast with the other contracts, everyone plays against everyone else, i. The same trump cards apply as for Rufspiel , but the aim is to score as few card points as possible.

The player with the most points loses and pays all the other players. If two or more players score the same number of points, the one with the most tricks loses.

If the number of tricks is also equal, the player with the most trumps in the tricks loses; if that number is also equal, the player with the higher trump loses.

Special rules adapted from Skat are the Durchmarsch or Mord , which correspond to a "sweep" or "slam", i. A variation of Ramsch is Schieberamsch , a special local variant, where the tricks are passed on clockwise at the end of the game, and where the player who has the fewest points at the end also wins.

Sometimes special rounds with different rules are played after certain events for example, Kreuzbock rounds , Doppler or Bock rounds and Ramsch rounds.

The Ober of Acorns and Ober of Leaves are removed from play before dealing; the dealer deals as usual, but receives only 6 cards himself.

Forehand picks up the 2 cards but may only allowed play a Suit Solo. He passes on pushes or schiebt any two cards face down to middlehand.

Middlehand, in turn, picks up the cards and passes any two cards to rearhand; finally rearhand passes two cards of his choice to the dealer, who now has 8 cards; the game is then announced in the event that the player does not want to play a Solo, there are different rules; for example, the waiters can be pushed back to the dealer.

Schieber is also possible with 3 cards the highest three cards are removed; the player must play a Solo or with 4 cards all 4 Obers are removed, the Solo must be determined before cards are dealt.

From the multitude of these often just regionally interesting special contracts only a more or less arbitrary selection is described here:.

A Schafkopf session traditionally ends with the words "the old man deals the last round" Der Alte gibt die letzte Runde. The player who last had the Ober of Acorns in a Rufspiel , then deals the first hand of the final round.

For the last round, special rules sometimes apply double game values, only Solo games or the like. A popular variant in some parts of Bavaria is the "short" Schafkopf which is played with only 24 cards where the '7' and '8' cards of all suits are removed.

Every player only receives six cards 2x3. This makes the game faster and changes some playing tactics because of the changed probabilities.

Also a variant for only three players exists where also the short card deck with 24 cards is used but all players still receive eight cards. Only solo games are allowed in this variant.

This variant is normally only played when lacking a fourth player. In Poland, "Kop" is played with just 16 cards, with four per player by excluding all but the Ace, 10s, Queens, and Jacks.

A variant, called Sjavs, is popular in the Faroe Islands where it is played with 32 cards. Schafkopf, as a genuine leisure pursuit, is, by definition, not organized; nevertheless, many clubs in public life, such as sports or shooting clubs, but also breweries and restaurants, regularly organize Schafkopf tournaments in Bavaria, where they are also called Schafkopfrennen "Schafkopf races".

Despite the comparatively uniform rules of these tournaments, there are still considerable regional differences.

Recently, the declining importance of the Schafkopf game as a leisure activity, especially among young people, has been discussed in Bavarian media.

Avinas is a Lithuanian game for four players in fixed partnerships, sitting crosswise. It seems to be based on Schafskopf but has a number of peculiar features.

The Queens and Jacks together with the 7 of trumps form the nine highest trumps. The 7 of trumps is the second highest trump, ranking between the Queen of clubs and the Queen of spades.

The 32 cards are dealt in batches of four. The dealer exposes the top card of each batch dealt to an opposing players and also looks at the top card of each batch dealt to the dealer's party, exposing it in case it is a 7.

The last 7 that has been exposed determines the trump suit. If no 7 has been exposed there is an auction for trumps similar to that in German Schafkopf.

Starting with the player to the dealer's left, each player passes or announces how many trumps they could have if they could choose the trump suit.

The player who announced the greatest number chooses the trump suit. The player who holds the exposed 7 that determined the trump suit, or the player who chose trumps, is considered to be the declarer.

Declarer always leads to the first trick, and must lead a trump. The winner of the first trick must also lead a trump to the second trick.

If this is impossible, the player leads any non-trump and can choose to do so face down and try to pass non-verbal information to their partner.

The other players must follow suit as if the card led was a trump. The highest trump played wins the trick.

The remaining tricks are played normally. The word "Schafkopf" without further qualification usually refers to Bavarian Schafkopf, which is the most popular card game in the German state of Bavaria.

It may have started as a variant of Wendish Schafkopf which found its way from Erzgebirge or Thuringian Forest to Bavaria in the early 19th century.

They are based on rules that were printed in In Bavaria the game is played with German-style cards. According to the official rules, the game is played with 32 cards, dealt in batches of four.

There are three basic modes of play. In partner play , hearts are trumps and the eight Jacks and Queens form the highest trumps.

A player who won the auction can recruit a partner by calling a specific Ace. The owner of that Ace is subject to certain restrictions when playing cards of that suit.

Wenz is a solo game in which only the four Jacks are trumps, similar to grand in Skat. Suit solo is a solo play in which the soloist chooses the trump suit and the Jacks and Queens from the highest trumps.

In the auction, the highest contract is Sie — a rare play that can only be played by a player whose hand consists of the eight Jacks and Queens, and which is automatically won.

Wenz tout is wenz with an undertaking to win all tricks. The hierarchy of plays continues with suit solo, wenz and partner play.

In case of a tie the player to the left of the dealer takes precedence over the following player etc. The right to choose the contract is auctioned in a way that attempts to minimize the flow of information.

If no player bids, then according to the official rules the cards are thrown together and the deal passes to the next player. Before the second card has been played, an opposing player may double the value of a game by calling contra.

The playing party may immediately double once more by calling re. There are numerous variations of the basic rules. In some regions the game is played with 24 cards, dealt in batches of three.

In the Palatinate, which was part of Bavaria from till , Bavarian Schafkopf is played with 32 French-style cards.

Geier and geier tout are like wenz and wenz tout, except that the Queens rather than the Jacks are the only trumps. Occasionally one also permits variants in which the Kings or the Tens are the only trumps.

Sometimes the basic suit solo play can be combined with wenz into suit wenz , i. Suit geier is formed similarly. As in Skat , if no player bids it is customary to play ramsch , a negative game in which all players are on their own.

Trumps are as in partner play: All Queens, all Jacks, and diamonds. The player who accumulates the greatest number of card points in tricks loses.

But as a special exception, a player who wins all tricks wins the play. In other variants, instead of a ramsch the player who holds the Queen of clubs may have to announce a play, or a partner play is played in which players sitting opposite form a partnership.

Also as in Skat, players may have the option to announce a nullo. In this play there are no trumps and the Tens rank between Jacks and Nines.

The soloist must not win a single trick. In the case of five players the dealer pauses. In the case of three players one always plays with 24 cards and there are no partnership plays.

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Donate here. Treasurer's Financial Report. Jump to: navigation , search. In this case they rank above the Ace of trumps. Tout is sometimes pronounced like Du , the informal German second person singular pronoun.

Sie is the formal second person pronoun. Hidden category: Games tag. Navigation menu Personal tools Log in. Namespaces Page Discussion.

Views Read View source View history. Dive In! If a trump card is led, then players must follow by playing trump if they have it again: heart is normally trump, not a suit!

The player who plays the highest card see "Card Order" above takes the trick and receives all points of the four cards in that trick.

He then leads the next trick by playing another card. When all tricks are taken, the points of each team's accumulated tricks are totaled.

The offensive team player plus partner, or the solo player must have more than half the total point count, i. This means that the defensive team needs only 60 points to win.

A round where the offensive team or solo player takes more than 90 points is called "Schneider" tailor , and has greater value. When one team doesn't take any trick not even one with zero points it also loses "Schwarz" black.

After the winning team is declared it has to demand the correct game value amount of points or money from the opponents. Schneider and Schwarz normally add a pre-defined amount of one base unit 10 euro cents each.

The losing team must declare whether they are "Schneider-frei" have 30 or more points , but if an offensive team has taken all tricks, they must declare Schwarz in order to get credit for it.

Also one base unit is paid for each card in a run of trump, i. In the case of Tout, where the offensive players pre-declare a Schwarz win, neither Schneider nor Schwarz is paid but the whole game counts double.

In non-tournament play for money, the winnings for the hand are commonly exchanged between the winners and losers at the end of the hand before the next shuffle.

Finally all cards are shuffled again, this time by the player to the left of the last shuffling player. Following this rule all players have the opportunity to shuffle, cut and announce first.

All financial demands from the last game are final and binding when the card deck is cut. If no player announces their intent to play all say 'Weiter' , there are several possibilities, which should be agreed upon before the start of play:.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game. If more than one player doubles the game the factors get multiplied, i.

These factors take effect after all other bonuses are added. In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid.

The value of the game can be doubled further by Contra. At the beginning of the game any opposing player, but normally one with very good cards, can give the offensive player "Kontra" Contra which means that he declares his team will win even when they didn't announce a game.

Schafkopf Solo Tout - Der Grundtarif

Es gibt noch Spielsituationen, die den Spielwert erhöhen können. Es ist sozusagen die Steigerung von "du" und wird deshalb dazu hergenommen, die Steigerung eines Solo Tout als Solo Sie zu bezeichnen. Die Truppe um Tobias Bergmann lässt sich aber nicht entmutigen. Tout und Sie Ist man sich sicher, dass die Gegner keinen Stich machen wird , so kann man bei einem Farbsolo oder Wenz ein Tout ansagen. Das Problem dabei ist, dass man das Spiel verloren hat, wenn die Mitstreiter dennoch einen Stich machen. Gleiches gilt, wenn Trumpf angespielt ist. Solospiele haben bei der Ansage grundsätzlich Vorrang vor Normalspielen. Gewinnt man ein Solo bekommt man von jedem Gegner 50 Cent, muss jedoch auch 50 Cent an jeden zahlen, wenn man verliert. Zum Ursprung des Georges Galloway Schafkopf gibt es verschiedene Theorien, die meist auf volkskundliche Überlieferungen zurückgehen. Schafkopf ist ein traditionelles deutsches Kartenspiel. Als mittelbare Vorläufer Online Slots Wheel Of Fortune verschiedenen Spiele der Schafkopf-Familie also auch Doppelkopf und Skat können das sich seit Ende des Aber auch Hinterbliebene Legend Of Seeker Online sich an neue Regeln halten.

Schafkopf Solo Tout - Navigationsmenü

Um jetzt den Wert eines Spieles zu berechnen geht man wie folgt vor: Sauspiel? Bei Wenz und Farb-Solo werden Schneider und Schwarz im langen Schafkopf nicht immer berechnet, im kurzen Schafkopf hingegen grundsätzlich. Schafkopf Solo Tout Bis Ende der er Jahre war in Bayern die alternative Schreibweise Scha ff kopf nicht selten zu finden; die entsprechende Diskussion um die vermeintlich einzig richtige Form und deren Hintergründe war in dieser Zeit Gegenstand Star Gutschein Erörterungen — unter anderem Casino As den Leserbriefspalten der bayerischen Presse — ehe sich ab etwa die Polen Vs Deutschland 2017 Variante Scha f kopf weitgehend durchsetzte. Die Gegner werden Schneider. Michael Bäuml ist der Herr der Tausend Krebse. Wo wird das CovidImpfzentrum eingerichtet? Auch in der Oberpfalz gehen die Werte zurück. Dies mag zum West Brom Baggies in seiner E Mail Web De Login geringen gesellschaftlichen Reputation liegen — in der ersten Hälfte des Cluedo Block Download Für die Neuwahlen hat sich das Team ein besonderes Verfahren einfallen lassen. Diesbezüglich ist ein Vergleich mit der Chance Online Games Win Money And Prizes den Hauptgewinn im Lotto 6 aus 49 mit sechs Richtigen und der Superzahl interessant: Sie beträgt "Bayerisch Schafkopf" ist ein Kartenspiel, das von vier Personen gespielt wird. zelspielen gibt es den Wenz, das Solo, den Wenz-Tout und den Solo-Tout und. nommen werden: Als erfahrener Schafkopf-Spieler hat man, aufgrund der großen gleich groß. Die Wahrscheinlichkeit das Solo „Tout“ zu gewinnen ist damit. Wenz, Wenz Tout, Solo Tout, Sie usw. sind alles Spezialformen von Solos. ein '​Tout' (heißt, man sagt an, daß die Gegner keinen Stich machen werden).

A single player who happens to hold the two highest trumps usually announces the fact and forms a partnership with the first other player who wins a trick.

Alternatively, the player may keep the fact secret and play a quiet solo against the other three. The base value of a play is 1 point if two play against two, 2 points if a soloist wins or 3 points if a soloist loses.

The base value is doubled or tripled in case of schneider or schwarz. A three-player variant is known as Dreiwendsch and seems to be closely related to Skat.

Each player receives ten cards; two cards face down in the middle of the table form the skat. Starting with the player to the dealer's left, the players get the chance to take up the skat, discard two cards face down, choose the trump suit and play a solo against the two opposing players.

In a variant, the player who holds the Queen of clubs must play the solo. If no soloist is found, the cards are dealt again. In the United States, Schafkopf is known as Sheepshead and typically played by three to five players.

It appears that the most popular variants are for three or five players and are closely related to Dreiwendsch, the three-player variant of Wendish Schafskopf.

The game is played with a pack of 32 cards. Diamonds are trumps, and the Queens and Jacks are the highest trumps.

Most cards are dealt to the players in batches of two or three. A widow of two cards four cards in case of four players is dealt face down to the middle of the table in between batches.

Starting to the dealer's left, players get the chance to pick up the widow, discard the same number of cards face down, and play as a soloist three or four players or with a single partner five players.

The partner in the five-player game is determined either as the player who holds the Jack of diamonds or by calling a specific ace as in Bavarian Schafkopf.

Any card points in the discard are counted along with the tricks won by the party of the player who picked up the widow. This party scores 1 point for winning, 2 points for schneider or 3 points for schwarz.

If the other party wins, they score 2 points for winning, 4 points for schneider or 6 points for schwarz. If no player picks up the widow, depending on the variant played deal passes on, there is a redeal with double stakes, or a version of ramsch is played.

This four-player game is similar to Wendish Schafkopf and Sheepshead and is probably related to Avinas. Diamonds are always trumps, and the Queens and Jacks together with the 7 of diamonds the spitzer form the nine highest trumps.

The 7 of diamonds is the second highest trump, ranking between the Queen of clubs and the Queen of spades. The game is popular in an area in Michigan.

Once all cards have been dealt, each player in turn gets the chance to announce a solo. A soloist may also announce schneider or schwarz.

If no solo was announced, the players who hold the black Queens play together against the other two. A player who happens to hold both black Queens may, instead of announcing a solo, call for a partner.

The normal method is by calling for an Ace in a suit other than diamonds. If possible this must be a suit in which the player holds at least one card.

A player who holds all three plain suit Aces in addition to the black Queens may instead call for the winner of the first trick that the player does not win themselves.

Instead of calling for a partner or announcing a solo, a player who holds both black Queens may also play a quiet solo. All scores are divisible by 3, but in the following description they have been divided by 3 for simplicity.

After normal partnership play a party scores 1 point for winning, 2 points for schneider or 3 points for schwarz. There is a bonus of 1 point for winning against the black Queens or the quiet soloist, or a bonus of 2 points for winning a quiet solo.

An announced solo is worth 6, 9 schneider or 12 schwarz points if won, and 3, 4 schneider or 5 schwarz points if lost. A solo with schneider announced scores 12 points if won schneider, and 13 points if won schwarz.

A solo with schwarz announced scores 14 points if won. If the opposing players prevent an announced schneider or schwarz, they win 6 or 9 points, respectively, and even more if they actually win the play, or win it schneider or schwarz.

The game is played for 14 points. Avinas is a Lithuanian game for four players in fixed partnerships, sitting crosswise.

It seems to be based on Schafskopf but has a number of peculiar features. The Queens and Jacks together with the 7 of trumps form the nine highest trumps.

The 7 of trumps is the second highest trump, ranking between the Queen of clubs and the Queen of spades. The 32 cards are dealt in batches of four.

The dealer exposes the top card of each batch dealt to an opposing players and also looks at the top card of each batch dealt to the dealer's party, exposing it in case it is a 7.

The last 7 that has been exposed determines the trump suit. If no 7 has been exposed there is an auction for trumps similar to that in German Schafkopf.

Starting with the player to the dealer's left, each player passes or announces how many trumps they could have if they could choose the trump suit.

The player who announced the greatest number chooses the trump suit. The player who holds the exposed 7 that determined the trump suit, or the player who chose trumps, is considered to be the declarer.

Declarer always leads to the first trick, and must lead a trump. The winner of the first trick must also lead a trump to the second trick.

If this is impossible, the player leads any non-trump and can choose to do so face down and try to pass non-verbal information to their partner.

The other players must follow suit as if the card led was a trump. The highest trump played wins the trick.

The remaining tricks are played normally. The word "Schafkopf" without further qualification usually refers to Bavarian Schafkopf, which is the most popular card game in the German state of Bavaria.

It may have started as a variant of Wendish Schafkopf which found its way from Erzgebirge or Thuringian Forest to Bavaria in the early 19th century.

They are based on rules that were printed in In Bavaria the game is played with German-style cards. According to the official rules, the game is played with 32 cards, dealt in batches of four.

There are three basic modes of play. In partner play , hearts are trumps and the eight Jacks and Queens form the highest trumps.

A player who won the auction can recruit a partner by calling a specific Ace. The owner of that Ace is subject to certain restrictions when playing cards of that suit.

Wenz is a solo game in which only the four Jacks are trumps, similar to grand in Skat. Suit solo is a solo play in which the soloist chooses the trump suit and the Jacks and Queens from the highest trumps.

In the auction, the highest contract is Sie — a rare play that can only be played by a player whose hand consists of the eight Jacks and Queens, and which is automatically won.

Wenz tout is wenz with an undertaking to win all tricks. The hierarchy of plays continues with suit solo, wenz and partner play. In case of a tie the player to the left of the dealer takes precedence over the following player etc.

The right to choose the contract is auctioned in a way that attempts to minimize the flow of information. If no player bids, then according to the official rules the cards are thrown together and the deal passes to the next player.

Before the second card has been played, an opposing player may double the value of a game by calling contra. The playing party may immediately double once more by calling re.

There are numerous variations of the basic rules. In some regions the game is played with 24 cards, dealt in batches of three.

In the Palatinate, which was part of Bavaria from till , Bavarian Schafkopf is played with 32 French-style cards.

Geier and geier tout are like wenz and wenz tout, except that the Queens rather than the Jacks are the only trumps. Occasionally one also permits variants in which the Kings or the Tens are the only trumps.

Sometimes the basic suit solo play can be combined with wenz into suit wenz , i. Suit geier is formed similarly. As in Skat , if no player bids it is customary to play ramsch , a negative game in which all players are on their own.

Trumps are as in partner play: All Queens, all Jacks, and diamonds. The player who accumulates the greatest number of card points in tricks loses.

But as a special exception, a player who wins all tricks wins the play. In other variants, instead of a ramsch the player who holds the Queen of clubs may have to announce a play, or a partner play is played in which players sitting opposite form a partnership.

Also as in Skat, players may have the option to announce a nullo. In this play there are no trumps and the Tens rank between Jacks and Nines. The soloist must not win a single trick.

In the case of five players the dealer pauses. In the case of three players one always plays with 24 cards and there are no partnership plays.

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Jump to: navigation , search. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.

But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.

The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.

If the Rufsau is not played during the course of the game, it may only be played to the last trick. Equally, the owner of the Rufsau can only play the called suit with that card.

The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.

Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.

Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.

The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games.

In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.

In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today. In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.

They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.

Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid. If a game is announced, the other players still have the option of announcing a higher-value contract i.

If players bid games of equal value, positional priority decides who plays. If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.

Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played. Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'.

To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.

If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored.

In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game. If more than one player doubles the game the factors get multiplied, i.

These factors take effect after all other bonuses are added. In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid.

The value of the game can be doubled further by Contra. This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.

A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.

In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.

A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding.

The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.

In the variant Bauernhochzeit "Farmer's Wedding", also called Doppelhochzeit , "Double Wedding" , two cards are exchanged.

The rules for Wedding vary slightly from region to region. For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed.

In the very rare case that two players hold only one trump each, a Double Wedding is also possible. The declaring team is the pair that announced the first Wedding.

The players facing one another across the table automatically form teams. A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: the declarer's team is:.

A mandatory game, the Muss i. In this case, the owner of a particular card almost always the Ober of Acorns must play the game as declarer.

Muss has some special features: the game is won if the declarer's team score 60 card points and is schneider free with 30 points correspondingly won as schneider with 90 points.

In addition, no Contra may be given. If the Muss player is 'blocked' gesperrt i. If the Muss player holds all three suit Sows himself, he may also call a Suit Ten if necessary even a Suit King of his choice.

These games, too, are generally only of regional significance, as a result only the most common are described here. Geier is a derivative of Wenz, in which only the Obers act as trumps.

Similarly there are variants in which another card is given the function of the Unters in Wenz. Suit Wenz Farbwenz is a cross between Wenz and Suit Solo in which, in addition to the Unters as the highest trumps, a trump suit is also chosen.

The Obers are part of their suits which gives eleven trumps. Here too, there are variations in which another card takes on the function of the Unters in Suit Wenz; in Suit Geier Farbgeier , for example, it is the Obers.

Bettel is a classic negative contract, i. In many regions it can be played 'ouvert' Bettel Ouvert or Bettel Brett. Related to Bettel is Ramsch Tout or Pfd; where the soloist aims to take no tricks again, but this time there are trumps Obers, Unters and Hearts.

Sometimes hybrids are also played, where the Obers and Unters are trumps, but there is no trump suit. Ramsch is a variation of the game played if no-one has bid often the 'last man' has the option of announcing Ramsch if the players bidding before him have all passed.

In contrast with the other contracts, everyone plays against everyone else, i. The same trump cards apply as for Rufspiel , but the aim is to score as few card points as possible.

Schafkopf Solo Tout Navigation menu Video

Let's Play Sauspiel/Schafkopf part 1 Schafkopf Solo Tout

Schafkopf Solo Tout Der Spielwert

Ist die Ruffarbe auf diese Weise bereits einmal angespielt worden, darf das gerufene Ass nun auch abgeworfen werden. Bitte beachten Sie unsere Nutzungsregeln. Ist sich beim Schafkopf ein Spieler sicher, dass die Gegner keinen Stich machen werden, kann er bei einem Farbsolo oder einem Wie Paypal Guthaben Auf Konto ein Tout ansagen. Je Kleiner Nebenverdienst Art der jeweils angespielten Karte unterscheidet man Farb- und Trumpfstiche. Das höfliche Gegenstück dazu lautet "Sie". Nach Beendigung des Spiels und Auszählen der Punkte wird dieses gewertet.

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