4market eBay Template Template PC Games Console games Console game accessories Doorknobs Others Game: Packaging: VAT) Buy it now Add to. The Walking Dead: A Telltale Games Series (Game of the Year Edition) - [PC] - Kostenloser Telltale´s The Walking Dead: The Final Season - [Playstation 4]. The Walking Dead - A Telltale Game jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store.
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The Walking Dead ist ein Adventure im Episodenformat. Es basiert auf dem gleichnamigen Comic von Robert Kirkman und ist für Android, iOS, macOS, Windows, PlayStation 3, PlayStation 4, Xbox und Xbox One erschienen. Das Spiel wurde von Telltale. The Walking Dead (Audio-Datei / Hörbeispiel anhören) (auch bekannt als The Walking Dead: The Game) ist ein Adventure im Episodenformat. Es basiert auf. The Walking Dead: A Telltale Games Series (Game of the Year Edition) - [PC] - Kostenloser Telltale´s The Walking Dead: The Final Season - [Playstation 4]. The Walking Dead - [PC] - Kostenloser Versand ab 29€. Jetzt bei Marke: Telltale Games Telltale´s The Walking Dead: The Final Season - [Playstation 4]. Top-Angebote für The Walking Dead Game online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Walking Dead: The Game. Lade Walking Dead: The Game und genieße die App auf deinem iPhone, iPad und iPod touch. Spiele. The Walking Dead: Michonne - A Telltale Miniseries. Spiele. The Walking Dead: A New Frontier. Spiele. The Walking Dead - A Telltale Game jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store.
Top-Angebote für The Walking Dead Game online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. The Walking Dead ist ein Adventure im Episodenformat. Es basiert auf dem gleichnamigen Comic von Robert Kirkman und ist für Android, iOS, macOS, Windows, PlayStation 3, PlayStation 4, Xbox und Xbox One erschienen. Das Spiel wurde von Telltale. The Walking Dead - A Telltale Game jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store.
The Walking Dead has a really interesting look to it. The game has a somewhat comic book style to the presentation and I think it looks great.
The different sections in the game are quite well detailed and there is a lot of variety to the different places you will be going.
Also, the Walkers look pretty gruesome and gory which is awesome. Even better than the graphics though is the sound design. The voice acting in The Walking Dead is some of the best that you will ever hear in the game.
I really do not think there is one poor performance in the whole five chapter story arc. The music kicks in just as it should and there is also some nice ambient sound as well.
Even though this is a game that is about surviving in a zombie apocalypse. The Walking Dead is not an action game. It is more like a point and click adventure game and it is one of the best that I have ever played.
You will be playing as Lee and you can move freely around each section of the game that you are in. Here you can interact with a lot of different objects, talk to characters and solve puzzles.
Talking to characters plays a huge part in the game and some of the things that you say and do will have a major consequence on the game going forward and even the games that follow.
Some specific elements not listed here will change based on the impact of player choices. Lee is being taken to prison when the police cruiser he is in crashes off-road after hitting a walker.
He escapes, and while taking shelter in a suburban home, meets Clementine, whose parents had travelled to Savannah.
After Hershel's son is killed by walkers, he evicts the others. The groups travels to Macon, Lee's hometown, where they join another group barricaded in Lee's family's pharmacy, where Lee discovers his parents and brother are dead.
The group is forced to flee but finds a nearby defensible motel to stay. Months pass and the group runs low on supplies.
They take the offer of providing gasoline to the St. Johns, who run a nearby dairy, for food, but discover that the family have engaged in cannibalism.
The group overcomes the St. Johns and leave the farm to be overridden by walkers. On their way back to the motel, they come across a car packed with provisions, which they ransack.
Some weeks later, the motel is attacked by bandits, which draws a walker horde. The group escapes, though Duck is bitten by a walker.
Lee and Kenny are forced to evict Lilly from the group, who has become hostile after losing her father Larry during the events with the St.
Continuing on, they travel to Savannah, with plans to find a boat to escape the mainland. En route, Duck succumbs to the bite, and Katjaa commits suicide over her loss.
Near Savannah, Lee's group meets Omid and Christa who join them. Clementine's walkie-talkie goes off, and a man tells her he has her parents in Savannah.
The group sets up shelter in an abandoned mansion before investigating the city, discovering that all the boats have been taken or destroyed, and useful supplies have been scavenged by the walled Crawford community.
Separately from the others, Lee meets another group of survivors led by Vernon, who helps him back to the mansion, where they discover a parked motorboat in a backyard shed.
Lee and the others lead a raid on Crawford for supplies but discover the whole community has been overrun by walkers. Once they return to the mansion, Vernon leaves to return to his group but tells Lee he does not think he is fit to be a guardian for Clementine.
The next morning, Lee finds Clementine and the boat missing. In his haste to find her, he is bitten by a walker. He leads the group to a morgue where Vernon's group was but finds they have vacated.
Over Clementine's walkie-talkie, the stranger tells Lee to meet them at a downtown hotel, the same that Clementine's parents were staying at.
After finding Vernon's group has stolen the boat, Lee's group takes to the rooftops to avoid the walkers in the city streets, but they lose several members, including apparently Kenny.
Eventually, Lee becomes separated from Omid and Christa and tells them to meet him outside of town.
Lee continues on alone to find Clementine held captive by the stranger, who reveals himself to be the owner of the car the group had previously ransacked, and blames Lee for the death of his family due to it.
Lee and Clementine kill the stranger, and the two cover themselves in walker guts to mask their scent from the horde outside. While in the streets, Clementine finds her zombified parents and Lee collapses.
When Lee wakes up, he finds Clementine has dragged him into an abandoned store. Lee tells Clementine to escape the city and find Omid and Christa.
The player then has the option as Lee to ask Clementine to kill him before he turns, or to leave him behind to turn. If he does not decide, Clementine will choose herself based on Lee's previous actions.
In a post-credits scene, Clementine, who has escaped the city, sees two figures in the distance who notice her. The downloadable content Days relates stories of other survivors in the zombie apocalypse, starting at its onset and occurring concurrently with the first season.
The five stories culminate in a final scene on Day where Tavia Rashida Clendening discovers photos of the survivors on a billboard near the now-overrun truck stop, along with a map to a nearby location.
She finds the group and offers them sanctuary nearby. Bonnie accepts, with the others either accepting or refusing depending on either their past choices or whether Tavia successfully convinces them.
An additional episode, titled Days , was released in July as downloadable content , bridging the gap between the first and second season.
It focuses on five new characters, and is presented in a nonlinear narrative style; players can approach the five stories in any order they choose.
The latter included elements atypical of adventure games, including more action-oriented sequences incorporating quick time events, and was inspired by Quantic Dream 's Heavy Rain.
Sean Vanaman said prior to getting the rights to The Walking Dead , Telltale's Carl Muckenhoupt had been working on a text-based prototype adventure game with a key gameplay focus of having an "active world", in which objects and characters in the environment would continue to go about their actions even if the player did not respond to them.
Dave Grossman called this one of the long-standing problems that adventure games had had, as games in the past would have otherwise had to wait for player input.
Telltale had approached Valve about using this concept for a Left 4 Dead spinoff game, another series that involved zombies, but these discussions failed to result in anything.
During development of the game, Robert Kirkman and the comic publisher Skybound Entertainment worked with Telltale.
Connors stated that from a gameplay perspective, they had looked to games such as Heavy Rain and the Uncharted series as a basis for in-game cinematics , while the idea of giving the player choice was influenced by the Mass Effect series.
The game's story was written with the final scene in the fifth episode, where Clementine either shoots Lee or walks away to let him become a walker, as the established ending that the game would build towards.
A major aspect in the writing The Walking Dead was the concept of death, whether for the player or non-player characters.
Telltale itself was formed from many former LucasArts employees, who had previously written games where the player could not die.
Telltale's development tools and engines had previously included means of tracking players' progress, but the use in The Walking Dead was more explicit, revealing global statistics.
The ultimate goal of introducing non-game-ending choices into the game was to make the player more invested in the story and more likely to avoid using the rewind feature.
Telltale spent a great deal of time to assure that no choice would appear to be punishing to the player, though ultimately "all choices are equally wrong", according to Whitta.
In some cases, the writers had to work around the established characters and chronology from the comic series. In the first episode, for example, the player is introduced to Hershel Greene, who is established in the comics as a bitter character due to witnessing his son Shawn turn into a walker in the early stages of the outbreak.
One of the first decisions the player makes is whether to save Shawn or Duck; however, either choice results in Shawn being bitten, so as to maintain the comic's continuity; only the manner in which he is bitten is changed.
The major consequence aspect of the choice instead involves how Kenny feels towards Lee. One example is the character of Larry, who is introduced in the first episode as a hard-nosed jerk.
Based on the statistical feedback, Telltale recognized that most players would want to either abandon or kill Larry at the first opportunity, and as such, they created a conversation tree in episode two where Lilly goes some way to redeem Larry in the eyes of the player.
The idea was that this might influence the player when they must choose whether to help Kenny kill Larry, who may, or may not, have died from a heart attack and be on the verge of turning.
The writers also used the decision statistics from previous episodes to develop the direction of future ones. Gary Whitta, the writer of the fourth episode, specifically reviewed all the statistics from the previous three episodes to determine the general development of the episode's story.
One example involved the death of Duck in the third episode. In that episode, the player must choose to either kill Duck for Kenny, or have Kenny do it himself.
In the fourth episode, Whitta wrote a scene where Kenny finds a similar-looking boy, who has starved to death in an attic and come back as a walker.
Again, the player is faced with the choice of whether to kill the boy themselves or have Kenny do it. They also included a third choice, in which the player would simply walk away, leaving the boy as a walker trapped in the attic, but this decision would harshly affect the disposition of the others characters towards Lee.
Telltale's art director, Derek Sakai, led the creation of the characters and their expressions. Sakai was told to not use symmetric expressions to help create more human-like expressions and help improve the realism of the game.
Award nominated  score to the game was released for digital download and on streaming services,  with a special edition set of vinyl lps due to release shortly thereafter.
The game engine used for The Walking Dead was optimized so as to facilitate the multi-platform nature of the release, which included PCs , gaming consoles and mobile devices , with the aim of minimizing the work in porting.
In previous series developed by Telltale for multiple platforms, they had had difficulty in timing releases to reach all players at the same time.
One aspect of this was due to issues encountered on the Xbox Live Arcade service for the Xbox ; for small publishers, like Telltale at the time, they had to arrange with larger publishers to allocate a slot within the Arcade's release schedule several months in advance, making it difficult to coordinate with releases on other platforms.
Furthermore, they had designed the game such that the second through fifth episodes would be treated as downloadable content , allowing them to bypass slot scheduling and assuring same-day release on both PCs and consoles.
The first series proved successful, leading Telltale to begin development of a second episodic season. In February , Whitta suggested that there may also be some material released before the second season to tide players over until then.
The content was made available on the game's existing platforms between July 2 and 11, , while a special bundled edition of the PlayStation Vita , including the full The Walking Dead game and Days content, was released on August 20, A three episode mini-series, The Walking Dead: Michonne , based on the character Michonne , was released in February The Walking Dead was originally announced as a five-episode series with approximately monthly releases as digital downloads for Microsoft Windows, OS X, Xbox , and PlayStation 3 systems.
Its release was slated for late , but it was ultimately pushed back to April Telltale later announced that they would provide a disc-based release of the complete game for these platforms on December 11, , after the release of the fifth episode.
In March , Telltale announced that The Walking Dead will be ported to the PlayStation Vita , later revealed in June to be a retail release, including a special Vita bundle package that would include the game, the Days episode, and additional content.
It will includes the five episodes, the Days DLC episode, the original score and a behind-the-scenes feature.
Releases for the PlayStation 4 and Xbox One consoles were announced in May and released in October later that year. The Walking Dead has received critical acclaim, with reviewers giving praise for the harsh emotional tone, the characters, story and the resemblance to the original comic book, although criticizing the graphical glitches.
Glenn and Irene had no chance to develop an actual relationship, but it is hinted and inferred that Glenn had a childish crush on her, due to his somber tone in finding out she has a boyfriend.
Glenn was saddened when he saw Irene's bite, but tried to comfort and assure that she could be okay. If Lee gave her the gun, Glenn will insist that they can't stay and watch her kill herself.
If Lee refuses to give her the gun, she ends up taking the gun and killing herself, which results in Glenn throwing up at the scene.
Glenn was saddened of Irene's death, and said that there may be no cure nor hope for them. Glenn and Lilly have little interaction, but Glenn seems to somewhat dislike her.
He defends Lee's group from Lilly's arguments to kick them out, and later happily goes along with Kenny, establishing himself as a de-facto leader, undermining her desire to be in his position.
However, Lilly seems to care for Glenn, as she sounded distraught about his risking himself outside the drugstore. Additionally, when Glenn discusses leaving for Atlanta with Lee, Lilly overhears their conversation and moves in to try to convince him not to.
Before she can do this, Lee motions for her to stop, an order she unhappily follows. If Lee supported his decision to leave, Lilly can berate him for it three months later.
Glenn and Larry have little interaction, but Glenn seems to somewhat dislike Larry. When Glenn and Carley took a risk and headed out to save Lee and the others knowing that they will attract walkers to the pharmacy, Larry was angry and blames Glenn for bringing strangers that might kill them, which results in Glenn arguing with Larry.
This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. This article is about the Video Game character. For other pages with the same name, see: Glenn " But I'd rather make the wrong call and know, than make the right call and not.
Determinant [src]. Lee Everett " And Lee, you know, if this doesn't get better, people ARE going to give up-- like the girl from upstairs.
Are you just going to let them? Uh, little girl, if you're there, can you put your daddy on the phone?
Or on the talkie, or whatever? Let's go save Glenn's damsel in distress. You guys seem okay. You have to control these people!
I don't give a flying fuck! We're in a warzone! Categories :. Universal Conquest Wiki. For other pages with the same name, see: Glenn. Determinant [src] Glenn and Lee are shown to share common attributes, including a kindhearted sense of humanity and outgoing bravery, displayed by both when they agree to help a woman trapped in the Travelier Motel surrounded by walkers.
Clementine " Hey there, this is Glenn and uh, I'm kinda in a jam here. Kenny " You got it. Katjaa " Glenn, we need your help!
Duck " They've got kids, Lilly. Carley " Fine. Doug " I don't know.Die Gruppe kehrt ins Haus zurück. Wenn die Familienfreigabe aktiviert ist, können bis zu sechs Thunderstruck Video diese App verwenden. Melissa Hutchison. Das gefällt dir vielleicht auch Alle anzeigen. Lieferung nach Hause Abholen im Store. Plattform Alle ansehen. EUR 2,79 Versand. Die meisten Charaktere sind neu für das Spiel erfunden worden; der Protagonist, Universitätsprofessor Lee Everett, kümmert sich um das junge Whatsup Home Clementine, während sie mit anderen Gutes Online Casino Roulette zusammenarbeiten.